![]() Maps, glossaries and a paragraph-text system (like the journal entries used in the SSI games) give yet more details - copious note-taking is a necessity! This helps to provide an introduction to Middle Earth novices, and enlightens those with no desire to read the books. ![]() Instead, they've introduced a number of new characters and plot twists to satisfy everyone, while staying faithful enough to the novel to please the diehard Tolkien purists.Īs with most games from Electronic Arts, the manual gives glorious detail not only of the game mechanics, but of the background as well. US outfit, Interplay, haven't stuck rigidly to the original story as it would probably make the game too easy or boring for avid fans of the weighty tome. Lord of the Rings Volume One is more of a straight-forward adventure than most other Tolkien-inspired games with a strong role-playing bias thrown in for good measure. Software houses have often drawn on Tolkien's world of hobbits, elves, dwarves, monsters and magic for computer games, but nobody has ever come close to capturing the essence of the book - until now. ![]()
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